VF_rotateCoordinatesVD_rotateCoordinatesVE_rotateCoordinates
VCF_rotateCoordinatesVCD_rotateCoordinatesVCE_rotateCoordinates
FunctionCounter-clockwise rotation of cartesian coordinates
Syntax C/C++#include <VFmath.h>
void VF_rotateCoordinates( fVector Xrot, fVector Yrot, fVector X, fVector Y, ui size, float costheta, float sintheta );

void VCF_rotateCoordinates( cfVector XYrot, cfVector XY, ui size, float costheta, float sintheta );
C++ VecObj#include <OptiVec.h>
void vector<T>::rotateCoordinates( const vector<T>& Yrot, const vector<T>& X,const vector<T>& Y, T costheta, T sintheta );
void vector<complex<T> >::rotateCoordinates( const vector<complex<T> >& XY, T costheta, T sintheta );
Pascal/Delphiuses VFmath;
procedure VF_rotateCoordinates( Xrot, Yrot, X, Y:fVector; size:UIntSize; costheta, sintheta:Single );

procedure VCF_rotateCoordinates( XYrot, XY:cfVector; size:UIntSize; costheta, sintheta:Single );
DescriptionThe coordinates specified either in the real vector pair X,Y or in the complex vector XY are rotated counter-clockwise by the angle theta, specified as its cosine and sine, costheta and sintheta:
Xroti = cos(theta) * Xi - sin(theta) * Yi,
Yroti = sin(theta) * Xi + cos(theta) * Yi

The result can be scaled by a constant factor: Just multiply the arguments costheta and sintheta by the desired scaling factor. costheta and sintheta need not actually correspond to any real angle.

Error handlingnone
Return valuenone
See alsoVF_lincomb

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