| Syntax C/C++ | #include <VFmath.h>
void VF_rotateCoordinates( fVector Xrot, fVector Yrot, fVector X, fVector Y, ui size, float costheta, float sintheta );
void VCF_rotateCoordinates( cfVector XYrot, cfVector XY, ui size, float costheta, float sintheta ); |
| C++ VecObj | #include <OptiVec.h>
void vector<T>::rotateCoordinates( const vector<T>& Yrot, const vector<T>& X,const vector<T>& Y, T costheta, T sintheta );
void vector<complex<T> >::rotateCoordinates( const vector<complex<T> >& XY, T costheta, T sintheta ); |
| Pascal/Delphi | uses VFmath;
procedure VF_rotateCoordinates( Xrot, Yrot, X, Y:fVector; size:UIntSize; costheta, sintheta:Single );
procedure VCF_rotateCoordinates( XYrot, XY:cfVector; size:UIntSize; costheta, sintheta:Single ); |
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