VF_square VD_square VE_square
 VFx_square VDx_square VEx_square
 VFu_square VDu_square VEu_square
 VFux_square VDux_square VEux_square
 VCF_square VCD_square VCE_square
 VCFx_square VCDx_square VCEx_square
 VCFu_square VCDu_square VCEu_square
 VCFux_square VCDux_square VCEux_square
 VPF_square VPD_square VPE_square
 VPFu_square VPDu_square VPEu_square
 Function Square
 Syntax C/C++ #include int VF_square( fVector Y, fVector X, ui size ); int VFx_square( fVector Y, fVector X, ui size, float A, float B ); int VFu_square( fVector Y, fVector X, ui size ); int VFux_square( fVector Y, fVector X, ui size, float A, float B ); C++ VecObj #include int vector::square( const vector& X ); int vector::x_square( const vector& X, const T& A, const T& B ); int vector::u_square( const vector& X ); int vector::ux_square( const vector& X, const T& A, const T& B ); Pascal/Delphi uses VFmath; function VF_square( Y, X:fVector; size:UIntSize ): IntBool; function VFx_square( Y, X:fVector; size:UIntSize; A, B:Single ): IntBool; function VFu_square( Y, X:fVector; size:UIntSize ): IntBool; function VFux_square( Y, X:fVector; size:UIntSize; A, B:Single ): IntBool;
 CUDA function C/C++ #include int cudaVF_square( fVector d_Y, fVector d_X, ui size ); int cudaVFx_square( fVector d_Y, fVector d_X, ui size, float A, float B ); int cusdVFx_square( fVector d_Y, fVector d_X, ui size, float *d_A, float *d_B ); int VFucu_square( fVector h_Y, fVector h_X, ui size ); int VFuxcu_square( fVector h_Y, fVector h_X, ui size, float A, float B ); int cudaVFu_square( fVector d_Y, fVector d_X, ui size ); int cudaVFux_square( fVector d_Y, fVector d_X, ui size, float A, float B ); int cusdVFux_square( fVector d_Y, fVector d_X, ui size, float *d_A, float *d_B ); int VFucu_square( fVector h_Y, fVector h_X, ui size ); int VFuxcu_square( fVector h_Y, fVector h_X, ui size, float A, float B ); CUDA function Pascal/Delphi uses VFmath; function cudaVF_square( d_Y, d_X:fVector; size:UIntSize ): IntBool; function cudaVFx_square( d_Y, d_X:fVector; size:UIntSize; A, B:Single ): IntBool; function cusdVFx_square( d_Y, d_X:fVector; size:UIntSize; d_A, d_B:PSingle ): IntBool; function VFcu_square( h_Y, h_X:fVector; size:UIntSize ): IntBool; function VFxcu_square( h_Y, h_X:fVector; size:UIntSize; A, B:Single ): IntBool; function cudaVFu_square( d_Y, d_X:fVector; size:UIntSize ): IntBool; function cudaVFux_square( d_Y, d_X:fVector; size:UIntSize; A, B:Single ): IntBool; function cusdVFux_square( d_Y, d_X:fVector; size:UIntSize; d_A, d_B:PSingle ): IntBool; function VFucu_square( h_Y, h_X:fVector; size:UIntSize ): IntBool; function VFuxcu_square( h_Y, h_X:fVector; size:UIntSize; A, B:Single ): IntBool;
 Description normal versions: Yi = Xi2 expanded versions: Yi = (A*Xi+B)2 The "unprotected" versions (prefix VFu_,   VFux_, etc.) do not perform any error handling, which makes them much faster (up to 50%), but riskier than the standard versions. The extended-precision complex (VCEu_ and VCEux_) versions do not take some of the security measures present in the standard version and might fail for results very near the overflow limit; results near the underflow limit might be rendered as 0.
 Error handling OVERFLOW errors lead to a default result of HUGE_VAL.
 Return value FALSE (0), if no error occurred, otherwise TRUE (non-zero)