| Syntax C/C++ | #include <VFmath.h>
int VF_quartic( fVector Y, fVector X, ui size );
int VFx_quartic( fVector Y, fVector X, ui size, float A, float B );
int VFu_quartic( fVector Y, fVector X, ui size );
int VFux_quartic( fVector Y, fVector X, ui size, float A, float B ); |
| C++ VecObj | #include <OptiVec.h>
int vector<T>::quartic( const vector<T>& X );
int vector<T>::x_quartic( const vector<T>& X, const T& A, const T& B );
int vector<T>::u_quartic( const vector<T>& X );
int vector<T>::ux_quartic( const vector<T>& X, const T& A, const T& B ); |
| Pascal/Delphi | uses VFmath;
function VF_quartic( Y, X:fVector; size:UIntSize ): IntBool;
function VFx_quartic( Y, X:fVector; size:UIntSize; A, B:Single ): IntBool;
function VFu_quartic( Y, X:fVector; size:UIntSize ): IntBool;
function VFux_quartic( Y, X:fVector; size:UIntSize; A, B:Single ): IntBool; |
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