| Syntax C/C++ | #include <VFmath.h>
void VF_subV( fVector Z, fVector X, fVector Y, ui size );
void VFs_subV( fVector Z, fVector X, fVector Y, ui size, float C );
void VFx_subV( fVector Z, fVector X, fVector Y, ui size, float A, float B );
void VCF_subV( cfVector Z, cfVector X, cfVector Y, ui size );
void VCF_subReV( cfVector Z, cfVector X, fVector Y, ui size );
void VCFx_subV( cfVector Z, cfVector X, cfVector Y, ui size, fComplex A, fComplex B );
void VCFx_subReV( cfVector Z, cfVector X, fVector Y, ui size, fComplex A, fComplex B ); |
| C++ VecObj | #include <OptiVec.h>
void vector<T>::subV( const vector<T>& X, const vector<T>& Y );
void vector<T>::s_subV( const vector<T>& X, const vector<T>& Y, const T& C );
void vector<T>::x_subV( const vector<T>& X, const vector<T>& Y, const T& A, const T& B );
void vector<complex<T>>::subV( const vector<complex<T>>& X, const vector<complex<T>>& Y );
void vector<complex<T>>::subReV( const vector<complex<T>>& X, const vector<T>& Y );
void vector<complex<T>>::x_subV( const vector<complex<T>>& X, const vector<complex<T>>& Y, complex<T> A, complex<T> B );
void vector<complex<T>>::x_subReV( const vector<complex<T>>& X, const vector<T>& Y, complex<T> A, complex<T> B ); |
| Pascal/Delphi | uses VFmath;
procedure VF_subV( Z, X, Y:fVector; size:UInt );
procedure VFx_subV( Z, X, Y:fVector; size:UInt; A, B:Single);
procedure VCF_subV( Z, X, Y:cfVector; size:UInt );
procedure VCF_subReV( Z, X:cfVector; Y:fVector; size:UInt );
procedure VCFx_subV( Z, X, Y:cfVector; size:UInt; A, B:fComplex );
procedure VCFx_subrReV( Z, X:cfVector; Y:fVector; size:UInt; A, B:fComplex ); |
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| Description | normal versions: Zi = Xi - Yi
scaled versions: Zi = C * (Xi - Yi)
expanded versions: Zi = (A*Xi+B) - Yi
The complex floating-point versions exist in two variants: in the first variant (e.g., VCF_subV, VCFx_subV), X, Y, and Z are all complex; in the second variant, Y is real-valued (e.g., VCF_subReV - "subtract a real vector"). |
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