| Syntax C/C++ | #include <VFmath.h>
void VF_divrV( fVector Z, fVector X, fVector Y, ui size );
void VFx_divrV( fVector Z, fVector X, fVector Y, ui size, float A, float B );
void VCF_divrV( cfVector Z, cfVector X, cfVector Y, ui size );
void VCF_divrReV( cfVector Z, cfVector X, fVector Y, ui size );
void VCFx_divrV( cfVector Z, cfVector X, cfVector Y, ui size, fComplex A, fComplex B );
void VCFx_divrReV( cfVector Z, cfVector X, fVector Y, ui size, fComplex A, fComplex B ); |
| C++ VecObj | #include <OptiVec.h>
void vector<T>::divrV( const vector<T>& X, const vector<T>& Y );
void vector<T>::x_divrV( const vector<T>& X, const vector<T>& Y, const T& A, const T& B );
void vector<complex<T>>::divrV( const vector<complex<T>>& X, const vector<complex<T>>& Y );
void vector<complex<T>>::divrReV( const vector<complex<T>>& X, const vector<T>& Y );
void vector<complex<T>>::x_divrV( const vector<complex<T>>& X, const vector<complex<T>>& Y, complex<T> A, complex<T> B );
void vector<complex<T>>::x_divrReV( const vector<complex<T>>& X, const vector<T>& Y, complex<T> A, complex<T> B ); |
| Pascal/Delphi | uses VFmath;
procedure VF_divrV( Z, X, Y:fVector; size:UIntSize );
procedure VFx_divrV( Z, X, Y:fVector; size:UIntSize; A, B:Single );
procedure VCF_divrV( Z, X, Y:cfVector; size:UIntSize );
procedure VCF_divrReV( Z, X:cfVector; Y:fVector; size:UIntSize );
procedure VCFx_divrV( Z, X, Y:cfVector; size:UIntSize; A, B:fComplex );
procedure VCFx_divrReV( Z, X:cfVector; Y:fVector; size:UIntSize; A, B:fComplex ); |
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| Description | normal versions: Zi = Yi / Xi
expanded versions: Zi = Yi / (A*Xi+B)
The complex floating-point versions exist in two variants: in the first variant (e.g., VCF_divrV, VCFx_divrV), X, Y, and Z are all complex; in the second variant, Y is real-valued (e.g., VCF_divrReV - "division in reverse order: divide a real vector by a complex one"). |
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