FunctionVisibility function of one vector with respect to another
Syntax C/C++#include <VFmath.h>
void VF_visV( fVector Z, fVector X, fVector Y, ui size );
void VFx_visV( fVector Z, fVector X, fVector Y, ui size, float A, float B );
C++ VecObj#include <OptiVec.h>
void vector<T>::visV( const vector<T>& X, const vector<T>& Y );
void vector<T>::x_visV( const vector<T>& X, const vector<T>& Y, const T& A, const T& B );
Pascal/Delphiuses VFmath;
procedure VF_visV( Z, X, Y:fVector; size:UIntSize );
procedure VFx_visV( Z, X, Y:fVector; size:UIntSize; A, B:Single );
Descriptionnormal versions:
Zi = vis( Xi, Yi )
    = (Xi - Yi) / (Xi + Yi)
expanded versions:
Zi = vis( A*Xi+B, Yi )
For Xi=Yi, the visibility is defined as 0, even in the case of Xi=Yi=0.
Error handlingnone
Return valuenone
See alsoVF_visC,   VF_addV,   VF_subV,   VF_divV,   VF_redV

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